aa aa aa aa aa aa aa aa aa aa aa ab aa aa aa aa aa aa aa aa aa aa aa aa ac ad
aa ae af af af ag ah af af af ai aj ak af af af af af af af af af af ai ac ad
aa al aa aa am an ao ap aa aa aa aj aa aa aa aq aq aq aq aq aq aq aq aa ac ad
aa al aa ar as at au av aa aa aa aj aa aa aa aw aw aw aw aw aw aw aw aa ac ad
aa al aa ax as at au av aa aa aa aj aa aa aa ay az ay ay ay ay az ay aa ac ad
aa al aA aB as aC aD av aa aa aa aj aE aa aa aF aG aF aF aF aF aG aF aa ac ad
aa al aH aI aJ aK aL aM aN aO aO aP aO aO aQ aR aS aT aU aU aV aW aX aa ac ad
aa al aY aZ a0 a1 a2 a3 aj aa aa aa aa aa a4 aO aP aO aO aO aO a5 aa aa aa a6
aa a7 aa aa aa aa a4 aO a5 aa aa aa aa aa aj aa aa aa aa aa aa aa aa aa aa a8
a9 aO aO aO aO aO ba aa aa aa bb aa aa aa aj aa aa aa aa aa aa aa aa aa ac ad
aa bc aa aa aa aa aj aa aa bd be bf aa aa aj aa aa aa aa aa aa aa aa aa ac ad
aa al aa aa aa aa aj aa bd bg be bh bf aa aj aa aa aa aB aa aa aa aa aa ac ad
aa al aa aa aa aa aj aa bi bj bk bl bm aa aj aa aa aa aa aa bn aa aa aa ac ad
aa al aa aB aa aa aj aa bi bj bk bl bm aa aj aa aa aA aa aa aa aa aa aa ac ad
aa al aa aa aa aa aj aa bi bj aG bl bm aa aj aa aa aa aa aa aa aa aa aa ac ad
aa al aa aa aa aa aj aa bi bo bp bq bm aa aj br br br br br br br br aa bs ad
aa al aa aa aa aa aj aa bt bu bu bu bv aa aj bw bw bw bw bw bx by bw ac bz ad
aa al aa aa aa aa aj aa aR bA bB bC aX aa aj bD bD bD bD bE at au bF ac ad ad
aa al aa aa aa aa aj aa aa aa a4 aO aO aO a5 a0 bG bH bI as aC aD av ac ad ad
aa al aa aa aa aa bJ aO aO aO a5 aa aa aa aa aa aa aa aa bK aL aL aM ac ad ad
aa al aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aI aa a0 bL bL a3 ac ad ad
aa al aa aa aa aa aa aa aa aa aa aa aa bM aa aa aa aa aa aa aa aa aa bs ad ad
aa al aa aa aa aa aa aa aa aa aa aa aa bN aa aa aa aa aa aa aa aa aa bO bP ad
aa al aI aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa bQ bR ad ad ad
aa a7 ac bS bT aa bU a8 bU a8 bU bU a8 bU bU a8 bU bU bU a8 bU bU bP ad ad ad
bU bU bU bO bU bs ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad
ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad
ad ad ad ad bz ad ad ad ad ad ad ad ad ad ad ad ad bz ad ad ad bz bV ad bz ad
ad ad ad ad ad ad ad ad ad ad ad ad bz ad ad ad bz ad ad ad ad ad ad ad ad ad
ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad ad

:def
:aa
pix("grass.png")
walk(1)
:ab
pix("road/road_ns.png")
walk(1)
Action
if(var("been_to_first_level"), "=", 0)
info("You are attacked by a spider. This shouldn't be too hard.")
attack("spider")
set("been_to_first_level", "=", 1)
endif
move("level1.txt", 22, 6)
hero("hero_n")
set("town_enter_from", "=", 1)
:ac
pix("hills/hills_w.png")
walk(0)
:ad
pix("hills/hills_n4.png")
walk(0)
:ae
pix("town/fence_es.png")
walk(0)
:af
pix("town/fence_ew.png")
walk(0)
:ag
pix("town/fence_ew.png")
walk(0)
addpix("roof_red/roof_nw_top.png")
:ah
pix("town/fence_ew.png")
walk(0)
addpix("roof_red/roof_ne_top.png")
:ai
pix("town/fence_w.png")
walk(0)
:aj
pix("road/road_ns.png")
walk(1)
:ak
pix("town/fence_e.png")
walk(0)
:al
pix("town/fence_ns.png")
walk(0)
:am
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_nw.png")
:an
pix("grass.png")
addoverpix("roof_red/roof_w_top.png")
walk(1)
:ao
pix("grass.png")
addoverpix("roof_red/roof_e_top.png")
walk(1)
:ap
pix("grass.png")
walk(1)
addoverpix("roof_red/roof_ne.png")
:aq
pix("roof_blue/roof_n_back.png")
walk(0)
:ar
pix("treetop2.png")
walk(0)
:as
pix("roof_red/roof_w_bot.png")
walk(0)
:at
pix("roof_red/roof_w_top.png")
walk(0)
:au
pix("roof_red/roof_e_top.png")
walk(0)
:av
pix("roof_red/roof_e_bot.png")
walk(0)
:aw
pix("roof_blue/roof_n_top.png")
walk(0)
:ax
pix("treetrunk2.png")
walk(0)
:ay
pix("roof_blue/roof_n.png")
walk(0)
:az
pix("roof_blue/roof_n.png")
walk(0)
addpix("roof_blue/roof_mid_n.png")
:aA
pix("tree.png")
walk(0)
:aB
pix("small_flowers.png")
walk(1)
:aC
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_sw.png")
:aD
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_se.png")
:aE
pix("garden.png")
walk(1)
:aF
pix("roof_blue/roof_n_bot.png")
walk(0)
:aG
pix("town/wall.png")
walk(0)
addpix("roof_blue/roof_mid_s.png")
:aH
pix("blue_flowers.png")
walk(1)
:aI
pix("mixed_flowers.png")
walk(1)
:aJ
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_sw_bot.png")
:aK
pix("town/wood_wall.png")
walk(0)
:aL
pix("town/wood_window.png")
walk(0)
:aM
pix("town/wood_wall.png")
walk(0)
addpix("roof_red/roof_se_bot.png")
:aN
pix("road/road_se.png")
walk(1)
:aO
pix("road/road_ew.png")
walk(1)
:aP
pix("road/reverse_t.png")
walk(1)
:aQ
pix("road/road_sw.png")
walk(1)
:aR
pix("town/wall_sw.png")
walk(0)
:aS
pix("road/end_door.png")
walk(1)
Action
move("shops.txt", 16, 6)
info("You enter an Armory.")
hero("hero_n")
:aT
pix("town/sign_armor.png")
walk(0)
:aU
pix("town/wall_s.png")
walk(0)
:aV
pix("town/sign_weapon.png")
walk(0)
:aW
pix("road/end_door.png")
walk(1)
Action
move("shops.txt", 21, 6)
info("You enter a Weapons Store.")
hero("hero_n")
:aX
pix("town/wall_se.png")
walk(0)
:aY
pix("red_flowers.png")
walk(1)
:aZ
pix("garden.png")
walk(1)
Action
info("'Get out of my garden!' shouts someone from inside the shop.")
:a0
pix("town/wood_wall_sw.png")
walk(0)
:a1
pix("town/wood_sign_general.png")
walk(0)
:a2
pix("road/end_wood_door.png")
walk(1)
Action
move("shops.txt", 6, 7)
info("You enter a General Store.")
hero("hero_n")
:a3
pix("town/wood_wall_se.png")
walk(0)
:a4
pix("road/right_t.png")
walk(1)
:a5
pix("road/road_nw.png")
walk(1)
:a6
pix("hills/hills_s.png")
walk(0)
Action
info("A narrow trail leads out of this valley, and back to civilization.")
info("You have work to do here, however. You turn back.")
:a7
pix("town/fence_s.png")
walk(0)
:a8
pix("hills/hills_n_double.png")
walk(0)
:a9
pix("road/road_ew.png")
walk(1)
Action
if(var("been_to_first_level"), "=", 0)
info("You are attacked by a spider. This shouldn't be too hard.")
attack("spider")
set("been_to_first_level", "=", 1)
endif
move("level1.txt", 21, 7)
hero("hero_w")
set("town_enter_from", "=", 0)
:ba
pix("road/left_t.png")
walk(1)
:bb
pix("grass.png")
walk(1)
addoverpix("roof_blue/roof_mid_n.png")
:bc
pix("town/fence_n.png")
walk(0)
:bd
pix("grass.png")
walk(1)
addoverpix("roof_blue/roof_nw.png")
:be
pix("grass.png")
addoverpix("roof_blue/roof_mid.png")
walk(1)
:bf
pix("grass.png")
walk(1)
addoverpix("roof_blue/roof_ne.png")
:bg
pix("grass.png")
addoverpix("roof_blue/roof_w.png")
walk(1)
:bh
pix("grass.png")
addoverpix("roof_blue/roof_e.png")
walk(1)
:bi
pix("roof_blue/roof_w_bot.png")
walk(0)
:bj
pix("roof_blue/roof_w.png")
walk(0)
:bk
pix("roof_blue/roof_mid.png")
walk(0)
:bl
pix("roof_blue/roof_e.png")
walk(0)
:bm
pix("roof_blue/roof_e_bot.png")
walk(0)
:bn
pix("tree2.png")
walk(0)
:bo
pix("town/wall.png")
walk(0)
addpix("roof_blue/roof_sw.png")
:bp
pix("town/empty_window.png")
walk(0)
:bq
pix("town/wall.png")
walk(0)
addpix("roof_blue/roof_se.png")
:br
pix("roof_red/roof_n_back.png")
walk(0)
:bs
pix("hills/hills_n2_e.png")
walk(0)
:bt
pix("town/wall.png")
walk(0)
addpix("roof_blue/roof_sw_bot.png")
:bu
pix("town/wall.png")
walk(0)
:bv
pix("town/wall.png")
walk(0)
addpix("roof_blue/roof_se_bot.png")
:bw
pix("roof_red/roof_n_top.png")
walk(0)
:bx
pix("roof_red/roof_n_top.png")
walk(0)
addpix("roof_red/roof_nw_top.png")
:by
pix("roof_red/roof_n_top.png")
walk(0)
addpix("roof_red/roof_ne_top.png")
:bz
pix("hills/hills_n4_double.png")
walk(0)
:bA
pix("town/wall_poster_s.png")
walk(0)
Action
info("The poster has some nonsense about a giant dragon.")
info("Bah! It's just a legend that mothers use to frighten their")
info("children into behaving.")
:bB
pix("road/end_door.png")
walk(1)
Action
move("shops.txt", 10, 17)
info("You enter a Training Hall.")
hero("hero_n")
:bC
pix("town/sign_training.png")
walk(0)
:bD
pix("roof_red/roof_n_bot.png")
walk(0)
:bE
pix("roof_red/roof_n.png")
walk(0)
addpix("roof_red/roof_nw.png")
:bF
pix("roof_red/roof_n.png")
walk(0)
addpix("roof_red/roof_ne.png")
:bG
pix("town/wood_wall_door.png")
walk(1)
Action
move("shops.txt", 16, 18)
info("You enter a Tavern.")
hero("hero_n")
:bH
pix("town/wood_sign_tavern.png")
walk(0)
:bI
pix("town/wood_sign_inn.png")
walk(0)
:bJ
pix("road/road_ne.png")
walk(1)
:bK
pix("town/wood_wall_w.png")
walk(0)
addpix("roof_red/roof_sw_bot.png")
:bL
pix("town/wood_wall_s.png")
walk(0)
:bM
pix("treetop.png")
walk(0)
:bN
pix("treetrunk.png")
walk(0)
:bO
pix("hills/hills_n_s.png")
walk(0)
:bP
pix("hills/hills_n3_e.png")
walk(0)
:bQ
pix("small_shrub.png")
walk(0)
:bR
pix("hills/hills_n2_e_double.png")
walk(0)
:bS
pix("hills/hills_n3.png")
walk(0)
:bT
pix("hills/hills_e_double.png")
walk(0)
:bU
pix("hills/hills_n.png")
walk(0)
:bV
pix("hills/hills_n_center.png")
walk(0)
